Short video game convention aside, this is actually a shoutout to a grassroots start-up. Press Space to Jump is a beginner and queer-friendly journalism site, giving you the latest in gaming news, interviews and opinion pieces from a worldwide team. Follow the link for the written words, and follow this link to chuck a buck … Continue reading Press Space to Jump
Author: Jade Sendek
Game Dunk: MCU and Tabletop
Ram-raiding the tools of empire for indie use? Why not?! Featured here is 30-minute lecture on how to adapt the MCU for multiple-GM campaigns in your tabletop sessions. https://www.twitch.tv/videos/1540914824 (Full transcript, after introductions:) I’ll open with a hot-take across the bow: the Marvel Cinematic Universe has been a gift to multi-GM tabletop roleplay. Not literally: … Continue reading Game Dunk: MCU and Tabletop
Hard wired Island Design
I want to talk a little bit about some design I'm pretty chuffed about, even three years after the fact. Specifically, this has to do with adapting one IP into another with an homage of sorts. It also had to be retooled a bit so it didn't retread the same ground. (Thus becoming plagiarism.) I … Continue reading Hard wired Island Design
Junkee Articles: Mob Interviews and Narrative Design 101
At the start of 2022, I submitted a number of pitches to Junkee with the intention of getting Indigenous Australians into games development. I started with interviews to get showcase people in different roles, and followed up with explaining what a narrative designer does. https://junkee.com/australian-gaming-industry-creators/319895 and https://junkee.com/narrative-game-design/321162 , respectively.
Featured In… Goto.game!
I've been featured in an LGBTQ+ series by goto.game! Link below, for your reading pleasure! https://goto.game/taking-pride-in-anz-pride-samara-jade-sendek/
Hard at Work
Forgive the lack of activity between posts, but here is what is happening behind the scenes! The One Ring, a new heirloom of my kingdom, has been a wonderful project to work on. I've been attached as part of the Starter Set, and working hard with an absolutely stunning team! Best played with friends: follow … Continue reading Hard at Work
Interview with Queerly Represent Me!
So around May of 2018, I did an interview with the lovely people of Queerly Represent Me, and here it is! We talked about queer representation, roadblocks to it, and how I entered the games industry. Give it a read, and check out the other artists interviewed on the site!
Project: Omega
Creative Director/Lead DesignerMade in UnityTurnover: 6 months The land you came from is barren. The prey have moved away. It's just you for now. First things first - water and weak prey, and maybe a wolf to add to your pack. Then a den, and keeping it safe for when winter comes. Project Omega is … Continue reading Project: Omega
Our Home
4+ Players, 1 Game-manager 3 hours per session, average You have lost your home. You don't fully understand why. Everything's gone, and now you must pick up the pieces and search for your new home. What you need: copy of the rules, drinks and chips, a set of d6 dice, pens/pencils to edit on paper. … Continue reading Our Home
The Journey Begins
Thanks for joining me! Good company in a journey makes the way seem shorter. — Izaak Walton